Old zones, raid nights and rare drops from one player’s notebook

A Plain-English WoW Glossary

WoW has accumulated twenty years of shorthand, and the journal uses plenty of it. This glossary explains the terms that come up most often, in the way I use them. It is not official, just practical.

Groups and combat

  • Dungeon: an instanced area for a small group, normally five players.
  • Raid: a larger instanced encounter for a bigger group, with tougher mechanics and bosses that need coordination.
  • Mythic+: a scaling dungeon mode where a keystone sets the difficulty and the clock matters.
  • Crowd control (CC): any effect that stops an enemy acting for a while, such as stuns, roots and silences.
  • Wipe: when the whole group dies. Every raid team has a story about the longest one.

Gear and loot

  • BiS (best in slot): the strongest item you can currently get for a gear slot.
  • RNG: short for random number generator, used for anything that depends on luck, drops especially.
  • Vault: the weekly reward chest that offers a choice based on content you completed.
  • Heirloom: account-wide gear that grows with a character and speeds up levelling.
  • Transmog: changing how a piece of gear looks without changing what it does.

Collecting and the economy

  • Farming: repeating an activity to gather materials, gold or a particular drop.
  • Node: a gatherable resource in the world, such as an herb or an ore vein.
  • Warband bank: shared storage that every character in your warband can use.
  • Auction house: the in-game market where players list items for each other.

Places and eras

  • Vanilla: the original game before any expansion.
  • Classic: re-releases of older versions of the game, including seasonal variants.
  • Dragonflight and Khaz Algar: recent expansions covered in several journal posts.
  • Azeroth: the main world, split into continents and regions.

Missing a term? Send it along through the contact page and I will add it.